I Have Put The Creature Into My Gun
Created for Ludum Dare 56, with the theme "Tiny Creatures". Ludum Dare entry page: https://ldjam.com/events/ludum-dare/56/i-have-put-the-creature-into-my-gun
Note: This is the post-compo version, with some extra tweaks made outside the jam :)
Controls
- Arrow Keys to move
- Z to jump
- X to shoot
- Left Shift to switch guy
Alternate WASD controls
- WASD to move
- J or Space to jump
- K or Right Shift to shoot
- L or Left Shift to switch guy
Status | Released |
Platforms | HTML5 |
Rating | Rated 4.5 out of 5 stars (2 total ratings) |
Author | Jez Swanson |
Genre | Platformer |
Tags | Ludum Dare, Ludum Dare 56, Metroidvania |
Links | Ludum Dare |
Comments
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Really cool concept. Was a bit hard to grasp at first because I didn't quite get why only 1 of the little guys returned to me, the checkpoints are a bit "overfrequent", so much that at first glance the return mechanic seems like it counts for all the guys.
But that's just a microscopic issue.
I really enjoyed the level design here. It varied quite a lot for the little amount of mechanics in there.
I am just a big fan of "big drop into a deep hole" levels. And the drop here was accompanied with the really neat orange guys.
Which in the end carry you a good ways back too. A neat hint towards getting to the Win screen. Also liked the 3 guys and the passage you could see early on in the level.
Completing it had a really cool feeling. Especially as I love those types of YOU WIN screens. Might be SMW nostalgia.
Some more tips for minor issues:
1. Took me a while to find out there's a loose animation. Maybe you should add a delay to the respawn input after getting hit.
2. The Air Ability of the blue guys confused me a bit. The wall slide looked like I could wall jump, but when I tried to do so it seemed like it was a glitched wall-jump. Maybe setting the abilities onto a secondary button, like c, would help a bit there.
Fun! I got to an ending, though I'm not sure if it's the special one. I like the mechanics a lot! And the platforming controls felt good.
The creatures having different secondary effects was particularly cool. I would have been interested in some puzzles where I had to switch back and forth between them. Perhaps something for a sequel! (or I didn't get as far into this one as I thought, and so missed it).
Yay! There's just one ending place so if you found it, that's it! And yes, would've loved to add more little guys with more mechanics. Always tricky getting stuff working in a short time frame.
I'm going to post a post-compo version and expand this a little bit, so stay tuned!