Created for Ludum Dare 56, with the theme "Tiny Creatures".  Ludum Dare entry page: https://ldjam.com/events/ludum-dare/56/i-have-put-the-creature-into-my-gun

Note: This is the post-compo version, with some extra tweaks made outside the jam :)

Controls

  • Arrow Keys to move
  • Z to jump
  • X to shoot
  • Left Shift to switch guy

Alternate WASD controls

  • WASD to move
  • J or Space to jump
  • K or Right Shift to shoot
  • L or Left Shift to switch guy
StatusReleased
PlatformsHTML5
Rating
Rated 4.5 out of 5 stars
(2 total ratings)
AuthorJez Swanson
GenrePlatformer
TagsLudum Dare, Ludum Dare 56, Metroidvania
LinksLudum Dare

Comments

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Really cool concept. Was a bit hard to grasp at first because I didn't quite get why only 1 of the little guys returned to me, the checkpoints are a bit "overfrequent", so much that at first glance the return mechanic seems like it counts for all the guys.

But that's just a microscopic issue.
I really enjoyed the level design here. It varied quite a lot for the little amount of mechanics in there.
I am just a big fan of "big drop into a deep hole" levels. And the drop here was accompanied with the really neat orange guys.

Which in the end carry you a good ways back too. A neat hint towards getting to the Win screen. Also liked the 3 guys and the passage you could see early on in the level.

Completing it had a really cool feeling. Especially as I love those types of YOU WIN screens. Might be SMW nostalgia.

Some more tips for minor issues:
1. Took me a while to find out there's a loose animation. Maybe you should add a delay to the respawn input after getting hit.
2. The Air Ability of the blue guys confused me a bit. The wall slide looked like I could wall jump, but when I tried to do so it seemed like it was a glitched wall-jump. Maybe setting the abilities onto a secondary button, like c, would help a bit there.

(+1)

Fun! I got to an ending, though I'm not sure if it's the special one. I like the mechanics a lot! And the platforming controls felt good.

The creatures having different secondary effects was particularly cool. I would have been interested in some puzzles where I had to switch back and forth between them. Perhaps something for a sequel! (or I didn't get as far into this one as I thought, and so missed it).

(+1)

Yay! There's just one ending place so if you found it, that's it! And yes, would've loved to add more little guys with more mechanics. Always tricky getting stuff working in a short time frame.

I'm going to post a post-compo version and expand this a little bit, so stay tuned!